Through a series of fun, enriching games geared to ages 8–12, The JFK Challenge app turns players into NASA and Peace Corps trainees ready to accept President Kennedy’s charge to accomplish great things and make a difference in the world. Bluecadet was thrilled to work with the John F. Kennedy Presidential Library and Museum on their first app, made possible by a grant from Disney.JFK Challenge takes advantage of the full suite of the iPad’s capabilities, incorporating touch, drag, swipe, the camera, and the accelerometer. Apple expressed early interest in the app, and we worked with Apple to ready The JFK Challenge for promotion in the App Store leading up to its release. Bluecadet also collaborated with The John F. Kennedy Presidential Library and Museum in support of a comprehensive marketing campaign.The JFK Challenge is an innovative way to introduce President John F. Kennedy’s life and legacy to a generation born many years after his presidency. The app features two missions, based on two of JFK’s most important presidential initiatives: Space Race and Peace Corps. Bluecadet developed a sequential game format, with timed activities and points to motivate users to continue through the levels—learning more as they play. To emphasize the hard work and training that was involved in becoming an astronaut or Peace Corps member, and to teach users the gameplay techniques, each mission starts with a series of training games. Players progress through Space Race and Peace Corps challenges using skills they learned during training.