Woofbert democratizes access to museums, freeing visitors from limitations of geography, socioeconomics, age, and physical condition. Wb collaborates with art institutions and other cultural heritage sites around the world to expand their reach via leading-edge digital technology. With Woofbert, anyone can visit museums, architecture, and cultural sites from the classroom, workplace, or home. Join us as we demonstrate how Woofbert’s technology, content, and curriculum are being used in the classroom. We will review how teachers are incorporating our virtual reality experiences at school as a tool to encourage inquiry and open creative pathways.
In today’s diverse world, Woofbert enriches the experience of arts education in a way that is inclusive, interactive, and ultimately transformative. It allows users to “go” anywhere their curiosity and creativity takes them. Woofbert (Wb) is an arts education media and technology company that allows subscribers to virtually tour museums and major cultural sites from anywhere in the world, from any computer or mobile device. Woofbert uses advanced laser scanning technology to make precise, high-resolution 3D models of a site’s interior spaces and exhibitions. When the user puts on the sophisticated head-mounted display, the Woofbert experience begins; the individual is now immersed in the three-dimensional space: a museum gallery, church nave, or other cultural destination that he or she can “walk through.” Importantly, Woofbert can “freeze time” by scanning temporary exhibitions as well as endangered cultural sites, making these experiences forever accessible. The technology likewise allows for efficient responses to ongoing curatorial changes.